1. Meaningful Play 2012: Empirical Game Design for Explorers

    On October 20, 2012, I presented about how my research work on the Gameplay Enjoyment Model (GEM) was leveraged in the design of the Pathfinders Way iPad game. In addition, the presentation focused on the enjoyment of Exploration in games and mapping features to match the preferences of players. The slides from my presentation and proceedings paper are available for download as PDF files.

  2. by John M. Quick | October 22, 2012
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