Monetization: Ultimate Collector
Satirizes poor design trends widely implemented in mobile apps over recent years. Apple iPhone, 2013.
Strategic map exploration game designed to leverage enjoyable features identified in the Gameplay Enjoyment Model (GEM) line of research. The game also provides players with information about their personal motivations for playing. Apple iPad, 2012.
Unplug: Personal Relaxation Assistant
Health app designed to help users improve their relaxation and meditation skills as they work towards reaching a personal goal. Uses accelerometer and microphone hardware features, as well as data visualizations, to inform users of their performance and progress over time. Apple iPhone, 2012.
Potions & Poisons
Random puzzle game that challenges players to discover, mix, and match ingredients successfully. Apple iPhone, 2011.
Brain game designed to challenge and improve players’ dexterity, fine motor control, reaction time, and hand-eye coordination. Apple iPad, 2011.
Abstract experiential game that pushes the limits of user interaction and multitouch technology. Apple iPad, 2010.
Photography game that challenges players to find the differences between similar images. Apple iPad and iPhone, 2010.
Puzzle game focusing on the basic geometric transformations of translation, rotation, reflection, and dilation. Flash, 2009.
Tower defense game acting as an interactive microcosm of the perpetual real-world battle between citizens and governments over the freedom of information on the internet. Flash, 2009.
Lead designer of the team that created a real-time strategy game to inspire empathy in players as they take part in the rebuilding efforts of a community that has been devastated by natural disaster. Mac and PC, 2008.